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138 lines
4.6 KiB
C++
138 lines
4.6 KiB
C++
// kaldifeat/csrc/feature-window.h
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//
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// Copyright (c) 2021 Xiaomi Corporation (authors: Fangjun Kuang)
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// This file is copied/modified from kaldi/src/feat/feature-window.h
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#include <string>
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#include "kaldifeat/csrc/log.h"
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#include "torch/torch.h"
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#ifndef KALDIFEAT_CSRC_FEATURE_WINDOW_H_
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#define KALDIFEAT_CSRC_FEATURE_WINDOW_H_
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namespace kaldifeat {
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inline int32_t RoundUpToNearestPowerOfTwo(int32_t n) {
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// copied from kaldi/src/base/kaldi-math.cc
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KALDIFEAT_ASSERT(n > 0);
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n--;
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n |= n >> 1;
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n |= n >> 2;
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n |= n >> 4;
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n |= n >> 8;
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n |= n >> 16;
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return n + 1;
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}
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struct FrameExtractionOptions {
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float samp_freq = 16000;
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float frame_shift_ms = 10.0f; // in milliseconds.
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float frame_length_ms = 25.0f; // in milliseconds.
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float dither = 1.0f; // Amount of dithering, 0.0 means no dither.
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float preemph_coeff = 0.97f; // Preemphasis coefficient.
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bool remove_dc_offset = true; // Subtract mean of wave before FFT.
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std::string window_type = "povey"; // e.g. Hamming window
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// May be "hamming", "rectangular", "povey", "hanning", "sine", "blackman"
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// "povey" is a window I made to be similar to Hamming but to go to zero at
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// the edges, it's pow((0.5 - 0.5*cos(n/N*2*pi)), 0.85) I just don't think the
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// Hamming window makes sense as a windowing function.
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bool round_to_power_of_two = true;
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float blackman_coeff = 0.42f;
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bool snip_edges = true;
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// bool allow_downsample = false;
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// bool allow_upsample = false;
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// int32_t max_feature_vectors = -1;
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int32_t WindowShift() const {
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return static_cast<int32_t>(samp_freq * 0.001f * frame_shift_ms);
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}
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int32_t WindowSize() const {
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return static_cast<int32_t>(samp_freq * 0.001f * frame_length_ms);
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}
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int32_t PaddedWindowSize() const {
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return (round_to_power_of_two ? RoundUpToNearestPowerOfTwo(WindowSize())
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: WindowSize());
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}
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std::string ToString() const {
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std::ostringstream os;
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#define KALDIFEAT_PRINT(x) os << #x << ": " << x << "\n"
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KALDIFEAT_PRINT(samp_freq);
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KALDIFEAT_PRINT(frame_shift_ms);
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KALDIFEAT_PRINT(frame_length_ms);
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KALDIFEAT_PRINT(dither);
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KALDIFEAT_PRINT(preemph_coeff);
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KALDIFEAT_PRINT(remove_dc_offset);
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KALDIFEAT_PRINT(window_type);
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KALDIFEAT_PRINT(round_to_power_of_two);
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KALDIFEAT_PRINT(blackman_coeff);
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KALDIFEAT_PRINT(snip_edges);
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// KALDIFEAT_PRINT(allow_downsample);
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// KALDIFEAT_PRINT(allow_upsample);
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// KALDIFEAT_PRINT(max_feature_vectors);
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#undef KALDIFEAT_PRINT
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return os.str();
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}
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};
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std::ostream &operator<<(std::ostream &os, const FrameExtractionOptions &opts);
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class FeatureWindowFunction {
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public:
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FeatureWindowFunction() = default;
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FeatureWindowFunction(const FrameExtractionOptions &opts,
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torch::Device device);
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torch::Tensor Apply(const torch::Tensor &wave) const;
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private:
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torch::Tensor window;
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};
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/**
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This function returns the number of frames that we can extract from a wave
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file with the given number of samples in it (assumed to have the same
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sampling rate as specified in 'opts').
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@param [in] num_samples The number of samples in the wave file.
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@param [in] opts The frame-extraction options class
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@param [in] flush True if we are asserting that this number of samples
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is 'all there is', false if we expecting more data to possibly come in. This
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only makes a difference to the answer if opts.snips_edges
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== false. For offline feature extraction you always want flush ==
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true. In an online-decoding context, once you know (or decide)
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that no more data is coming in, you'd call it with flush == true at the end
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to flush out any remaining data.
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*/
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int32_t NumFrames(int64_t num_samples, const FrameExtractionOptions &opts,
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bool flush = true);
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int64_t FirstSampleOfFrame(int32_t frame, const FrameExtractionOptions &opts);
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// return a 2-d tensor with shape [num_frames, opts.WindowSize()]
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//
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// Suppose the wave contains samples [a, b, c, d, e, f],
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// windows size is 4 and window shift is 2
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//
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// if opt.snip_edges is true, it returns:
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// a b c d
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// c d e f
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//
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// if opt.snip_edges is false, it returns
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// a a b c
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// b c d e
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// d e f f
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// (Note, it use reflections at the end. That is
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// abcdef is reflected to fedcba|abcdef|fedcba)
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torch::Tensor GetStrided(const torch::Tensor &wave,
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const FrameExtractionOptions &opts);
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torch::Tensor Dither(const torch::Tensor &wave, float dither_value);
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torch::Tensor Preemphasize(float preemph_coeff, const torch::Tensor &wave);
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} // namespace kaldifeat
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#endif // KALDIFEAT_CSRC_FEATURE_WINDOW_H_
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