Check playing pipeline
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@ -63,6 +63,19 @@ void PipelineManager::playing_pipeline(int num_sources, char** url_camera) {
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gst_element_set_state(pipeline, GST_STATE_PLAYING);
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}
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void PipelineManager::check_playing_pipeline() {
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// Verify pipeline state (add this immediately after starting)
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GstState state;
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GstStateChangeReturn ret =
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gst_element_get_state(pipeline, &state, NULL, GST_CLOCK_TIME_NONE);
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if (ret == GST_STATE_CHANGE_FAILURE) {
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g_printerr("Failed to start pipeline!\n");
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} else {
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g_print("Pipeline state: %d (1=NULL, 2=READY, 3=PAUSED, 4=PLAYING)\n",
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state);
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}
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}
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GstPadProbeReturn PipelineManager::buffer_probe(GstPad* pad,
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GstPadProbeInfo* info,
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gpointer user_data) {
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@ -156,6 +169,14 @@ bool PipelineManager::setup_pipeline() {
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return true;
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}
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gboolean PipelineManager::check_pipeline_state(gpointer user_data) {
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GstElement* pipeline = (GstElement*)user_data;
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GstState state;
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gst_element_get_state(pipeline, &state, NULL, GST_CLOCK_TIME_NONE);
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g_print("Pipeline state (periodic check): %d\n", state);
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return G_SOURCE_CONTINUE; // Keep timer active
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}
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gboolean PipelineManager::event_thread_func(gpointer arg) {
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DataPointer* data = static_cast<DataPointer*>(arg);
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// show which source camera. called every 4o ms.
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@ -226,6 +247,9 @@ bool PipelineManager::create_pipeline_elements(int num_sources,
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gst_object_unref(sink_pad);
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playing_pipeline(num_sources, url_camera);
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check_playing_pipeline();
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rtsp_streaming_manager->start_rtsp_streaming();
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/* Wait till pipeline encounters an error or EOS */
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@ -234,6 +258,8 @@ bool PipelineManager::create_pipeline_elements(int num_sources,
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DataPointer* pointer_data = new DataPointer{tiler_manager};
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g_timeout_add(40, event_thread_func, pointer_data); // NULL
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g_timeout_add_seconds(1, check_pipeline_state,
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pipeline); // Check every 5 seconds
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message_handling->pipeline_is_run = true;
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@ -52,5 +52,7 @@ class PipelineManager {
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static GstPadProbeReturn buffer_probe(GstPad *, GstPadProbeInfo *,
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gpointer);
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static gboolean event_thread_func(gpointer);
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static gboolean check_pipeline_state(gpointer);
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void check_playing_pipeline();
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~PipelineManager();
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};
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